AI Insights · Timothy · July 2021
Top 5 Wuxia Games on iOS in Turkey: Q2 2021 Performance
Explore the performance of the top 5 Wuxia games on iOS in Turkey during Q2 2021, highlighting their weekly downloads, revenue, and active user trends.
In the second quarter of 2021, the top five Wuxia games on the iOS platform in Turkey showed varied performance across key metrics such as weekly downloads, revenue, and active users. Here's a detailed look at each game's performance:
Perfect World Mobile from Perfect World Games saw notable fluctuations in revenue, peaking at approximately $406 in late April. The game experienced a decline to $35 by mid-June, before a slight recovery to $113 by the end of the quarter. Weekly downloads fluctuated, peaking at 73 in early May and ending at 64 in late June. Active users showed a slight decline from 331 in late March to 246 in early June, before a rise to 343 by the end of June.
Yong Heroes from Watt Games had significant revenue spikes, with a peak of $263 in late April and another high of $242 in mid-May. However, the revenue dropped significantly to around $17 by the end of June. The game had a notable download spike of 354 in late April but no significant downloads thereafter. Active users decreased from 207 in late April to 31 by late May.
Ode To Heroes by DHGames Limited showed a steady increase in revenue towards the end of the quarter, peaking at $58 in mid-June before dropping to $25 by the end of June. Downloads were inconsistent, peaking at 58 in mid-April and ending the quarter with 29. The game did not provide active user data.
Ink, Mountains and Mystery from NetEase Games had moderate download activity, with a peak of 53 in late April. Active users increased from 67 in late March to 107 by late April, maintaining a stable trend around 66-68 users towards the end of June. Revenue data was not available for this game.
Taichi Panda from Snail Games USA Inc. had a revenue peak of $153 in late April, but it dropped to $26 by the end of June. Downloads were minimal, peaking at 17 in mid-April but dropping to zero by late June. Active users increased from 10 in late March to 34 by mid-April, stabilizing around 30 users by early May.
These insights are derived from Sensor Tower data, providing a glimpse into the performance dynamics of these popular Wuxia games. For more detailed analysis and insights, visit Sensor Tower.